RACES
Human- No penalties or bonuses given. Humans are not limited as to which class they can become, nor what level they can be (other than that indicated by the class).
Elves- You can be a Wood, Fire, Water, or High Elf. Each breed of elf shares the following: Can be a Fighter (Max lvl 15), Ranger (max level 20), Thief(Max level 10), Assassin (Max level 10), Druid/Shaman (Max level 19) or Mage (Class limit) or multi-class. Have a 90% resistence to sleep and charm spells. When employing a bow (other than a crossbow), longsword, or shortsword, +1 to hit. +1 Looks. Languages include Elvish, Gnome, Goblin, Halfling, Common, Hobgoblin, Orish, and Gnoll. See up to 60 ft in Darkness. Live up to 5,000.
Dwarf- Can be a Fighter (Max level 10) or Thief/Assasin (Max level 10). Add +2 to saving throws against wands, staffs, or rods. Languages include Dwarven, Gnome, Goblin, Kobold, Orcish and Common. Can see up to 60 ft in darkness with Infravision. +1 Constitution, -1 Charisma. Can live up to 1,000 years.
Half-Elf- Can be a fighter (Max level 10), druid(Max level 10), cleric (Max level 14), ranger (Max level 18), thief or assassin(Max level 14 each). Can speak all languages known by elves. 30% Resistence to sleep and charm spells. Live to 500 years.
Half-Orcs- Can be fighter or thief or assassin, all max level 18. +1 Strength and Constitution, -2 Charisma. Live up to 300 years.
Halflings- Can be fighter (low level, max 10) or thief (no limit). Can speak common, elvisah, orcish and gnome. Infravision. + 1 Decterity, - 1 Strength. Live to 95 Years.
Dragonborn- Can be fighter, Paladin, Ranger, Assassin. All max level 20. +2 Strength, +2 Charisma. Common tounge and draconic. Live to 4,000 years.
Neko- Can be fighter, ranger, assassin, thief, all with no level limits. Can see up to 60 ft in darkness. +1 Dexterity and Charisma. Can speak common, elvish, and dwarven. Live up to 95 years.
Catfolk- All human info applies BUT +2 Dexterity.